Game Dev Journal: A Good Nerd Year

2016 was a really good nerd year (turning 42 had to mean something, right!?) and I got a lot of work done (while also working on my meta-game), but not much else, and come february this year I felt over-worked, so it was time for a break before it got worse (hello one of the […]

Game Dev Journal: Development Nightmare

I dreamt I had just finished a small application and all the tests showed that it worked perfectly, but after release the application didn’t even start and everyone was mad at how outrageously bad everything was. The application soon got marked as malicious and my boss [a bald Swedish actor] was furious. “It worked when […]

Game Dev Journal: Platforms

The main platform I’m developing for is Windows. Linux might be feasible and is on the wish list, but might still not happen. Any other platforms would of course be great, but will most likely never happen: as an indie just starting out, every little second and penny counts. Some time in the future, though, […]

Game Dev Journal: First Year

One year ago I started working on this my first commercial game: A huge and scary step forward, but also one of the greatest and intellectually the most challenging, and hence also the most stimulating, thing I’ve done so far. This first year (2016) was spent on: getting to know Blender (an amazingly powerful tool […]

Part 1: A Mystery Waiting to Happen

I’m working on a first person adventure game with a strong theme of exploration, like an FPEG with story and enough gameplay to keep the player occupied for a while. First goal is to get a demo out in the second or third quarter of 2017. I’ve been at it for only around 9 months, […]