Review: Eastshade

Eastshade by Eastshade Studios is a game of innocent fun. On the surface, it’s a simple game about making friends. Looking a bit deeper, it’s a game about meeting people, connecting with them, making friends, having a tangible purpose. There are lessons to learn and wisdoms to gain, albeit subtle and merely presented, not pushed. […]

Review: Trackless

Trackless by 12 East Games is a pilgrimage, a journey through many themes and ideas. It’s an odd jewel with a mystical vibe. Everything is so beautiful and odd and ugly. I liked it. Maybe I even loved it. You and a whole fauna of other pilgrims are on a journey towards The Object, an […]

Review: Shape of the World

Shape of the World by Hollow Tree Games is exactly what it’s made out to be, a calm exploration through an everchanging landscape filled with exotic creatures who might not always be where you expect them. To progress you make bridges appear by interacting with parts of the landscape around you. You’ll be visiting deserts, […]

Review: Fugue in Void

Fugue in Void by Moshe Linke is a Brutalism-themed exploration game, and a journey through a world that is probably not the one that usually surrounds us, but a world that we surround ourselves. The developer describes it as the “perfect break from all those action packed games out there“, supposedly targeting those who prefer […]

Review: Lake Ridden

Lake Ridden by Midnight Hub is an exploration puzzle game with a light story. It starts out a little underwhelming as mostly a relaxing walk through the woods, but that will soon change and you’ll realize how amazingly put together the environments are: the attention to detail is great and everything looks fantastic — the […]

Review: Aentity

Is this what we wake up to when we die? AENTITY by ARQUOIA is a tool for the aspiring artist — or for the artist in need of inspiration — but also a game with rules to learn and secrets to discover. It’s loosely based on a poem sent by John Keats to his brother, […]

Review: Impresja

Imagine being a curator at a museum of fine arts. It’s the day before the grand opening of a new exhibition, but you still haven’t finished hanging all the paintings and you are kind of panicking. The rooms of the museum keeps changing, looping, bending in on themselves. It’s just your imagination, though. Of course. […]

Review: Haven Moon

Haven Moon, by sole developer Francois Roussel, was meant as an hommage to Myst (made by Cyan) and it clearly shows: as a Myst-like, and as a tribute, Haven Moon has all the required parts, so, as an old Myst fan, I enjoyed it, even if it had a few flaws. The different worlds you […]

Review: The Search

The Search by Jason Godbey is a classic point and click, in which you will paint your way past obstacles in search of your innermost, creative core, all whilst getting the story narrated to you via various notes, which you’ll find along the way, as well as comments from the main character. I really liked […]

Review: Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube by Liquid Flower is a 3D obstacle course set in an abstract cube world floating in mid-air. The puzzles are about exploring and getting past difficult terrain, which is done by using different types of placable cubes (some act like simple stepping stones, some as vehicles, and some in other ways). […]