Review: The House of Da Vinci

The House of Da Vinci by Blue Brain Games is a 3D puzzle game based around the contraptions imagined by Leonardo da Vinci. Not all of these contraptions were realized, but now you get to see and experience some of them in-game plus a lot of other clever mechanisms, hidden passages, and so on. It’s […]

Review: XING: The Land Beyond

XING: The Land Beyond by White Lotus Interactive is a 3D puzzle game with a good variety of things to figure out and places to explore. Exploration wasn’t a main theme, but there were some rewards to be found here and there. I had a good few hours of great fun (14 according to Steam). […]

Review: All the Delicate Duplicates

All the Delicate Duplicates by Mez Breeze and Andy Campbell is a musing on the theme knowledge is power and how knowledge can change your perception of the world — sometimes in drastic ways. It’s also a psychological drama about a single father and his daughter (John and Charlotte Sykes) — or is it a […]

Review: Quern – Undying Thoughts

Quern – Undying Thoughts by Zadbox Entertainment is my new favourite Myst-like, which, in short, means that the initial premise is like in Myst, while the art style and the architecture is most reminiscent of Riven, and, like in all Myst games, there are strange machinery to figure out and lots of research papers to […]

Review: Valley

Valley by Blue Isle Studios was… not entirely what I expected: I thought it was going to be a pretty calm exploration game with cool mechanics — which it also sort of kind of was, but it was also… a bit more. It started as an exploration game with great vistas, turned into urban exploration […]

Review: The Eyes of Ara

The Eyes of Ara by 100 Stones Interactive is one of those modern point & clicks who can’t decide whether to be in 2D or 3D, so it does both. I would have preferred it to be either a pure 2D adventure or a full 3D experience, but it is typical of the genre, so […]

Review: Caligo

Caligo by Krealit is absolutely gorgeous, but also very empty, almost vacuously so: linear with little exploration value, a forgettable story, and nothing to really engage me. The main narrator looked like someone posing as a character in a black metal satire cover band, and sounded like someone who had had his voice artifically slowed […]

Review: The Rodinia Project

The Rodinia Project by Aegon Games Ltd is a classic “throw moderately sized cubes at buttons” puzzle game taking place inside a large complex out in the middle of an endless ocean (let’s call it Mirovia 😉 ). The whole thing is almost like meditating on a series of abstract art pieces (which isn’t too […]

Review: Fibrillation HD

Fibrillation HD by Egor Rezenov, a game in a similar style as that in NaissanceE or Kairo. Fibrillation shows the organic, human side of brutalism, while for example NaissanceE focuses more on the brutal, more depressing side of it. You don’t get the enormous scale of NaissanceE, but you do get more life-like textures. It’s […]