The organic machine calling itself Maskinkultur is a solo developer working fulltime on a yet unnamed first person exploration puzzle adventure game (#sixandfive #organomachina) for mainly Windows. The preliminary release year is set to 2019. Unreal, Blender, Reason, and C++ are some of the tools being used. Also check out the game dev journal. Working title is, if you haven’t already guessed, 65.

Firefox v55+, Chrome v61+, or Opera v48+ is recommended for best performance when using this website. ©Everything was made by me, Maskinkultur, the owner of this website — except when so noted. The theme is based on Escutcheon by Automattic and modified by me.

For the metagame found on this website, playing on a big screen (i.e. PC) is optimal, but if you insist on playing on a small screen, despite it not being recommended, then Chrome on Android is the better choice.

fre 14 feb 2014, 14:10
Jag rörde mig genom mörklagda rum i stora byggnader. Vid ett tillfälle tog jag mig ut till en pixlad 8-bitars innergård och spelade något slags spel som gick ut på att jaga bort råttor och björktrastar med en flera meter lång stav.